Sunday, June 14, 2015

Magical Girl Obsession: Tales of Fan Senshi Past

For a number of reasons, I've been thinking lately of old Sailor Moon fan senshi series.  I created some (they're down, so don't bother looking), and they're still one of my favorite things about the online Sailor Moon fan world.  So I decided to list off a few that are gone or dormant that left an impression on me.  If any of these are still standing or you can fill in any blanks, please let me know.  These are strictly ones that no longer exist; good stuff like the stories at Sailor AsteraTower of Time, and even the inactive Sailormoon Millennia Trilogy are still available to read.

The one I cannot remember the name of no matter how hard I try: This is what I mean about filling in info blanks. There was a fan series built around the premise of a now-grown Chibi-Chibi, who had become a separate person, traveling to other worlds and gathering a new team of senshi to fight with her against a great threat.  One was an elf-like woman who was a technological genius from a world where women were expected to be glorified servants; another was Android 18 from DBZ as Sailor Columba (don't ask me why I remember that).  It was mostly profiles, notes, and art without much actual story, but what was there was pretty well done.

Sailor Crystalstars: A really well-drawn, well-designed collaborative fan senshi team, they had a double-layered team of regular senshi & adviser senshi whose names were all "Sailor Crystal____" and had snazzy skirts where there was trim on the bottoms echoing whatever their powers were (for example, Sailor Crystalfyre had flames on her skirt).  The site maintainer and main artist was Crystalfyre, and she also offered free commissions (I ordered one for the main three heroines of a collaborative fan senshi series that my friends & I worked on in college, but I was the only one that liked the end result).  I think it dissolved largely due to her leaving to go to animation school, which is a damn fine reason.

Sailor Orion's Refuge: One of the first fan senshi known to have been released, this one built on a mix of anime & English dub continuity and was built around a group of characters who existed in one of three realms that held balance between reality.  This was taken down probably because Meghann McCall is now a published author herself.  Here's some lovely art of her from Sakky explaining just how big of an influence McCall's story & character are.

Sailor Sirius: Another super-early fan senshi, she was a blind African-American girl whose companion disguised himself as her guide dog and who regained her sight when she transformed.  Eventually, she had her own Chibi Moon analogue, and the Starlights returned, permanently stuck in their male bodies, with Yaten as her love interest/future husband.  This was up pretty much until the shutdown of Geocities.  But you can still find art of her in her cool three-color outfit and some nice art from UnconventionalSenshi.

Bunny's Stories: These are the ones I wish had survived the most.  These took fairly standard fan senshi concepts such as Sailor Sun, Sailor Earth, and the adventures of Chibi-Usa as an older senshi and gave them new, interesting twists.  Paired with the excellent artwork and character designs, they were some of my favorites, and I'm sad people can't still enjoy them like I did to appreciate just how good they were.

The first Sailor Sun I stumbled on: I wish I could remember more about her other than they were a dub-based team themed around named stars and the heroine had a truly impressive red-orange ponytail in her character design.

Lacking a good sign-off, I'll just put the picture I got of my old college-collab team from Sailor Crystalfyre. My character was the purple-haired girl in yellow.

Thursday, April 23, 2015

Where Do We Go From Here?

So once again, real life has been kicking me repeatedly in the butt.  But I still want to keep this going.  I plan to finish the Bierbaum Legionnaires this year (friggin' finally!), but after that, I have a list of possible subjects to address.  The only thing I wanted to review that I've put on the back-burner is X-Men 2099, and that is entirely because the Great 2099 Creator Walk-Off still can't be verified/refuted/what-have-you.  If it's true, it's important to address; if not, I don't want to keep repeating it as fact.  When it's a comic rumor and Brian Cronin can't help you verify or deny it, you're in trouble.

So here's a list of potential projects to review:

- Several comic series are on the proverbial docket.  I have a couple that are either notoriously bad or have hidden potential buried in layers of badness - namely, Marvel's Mutant X for the former and DC's Son of Vulcan mini for the latter.  I wanted to do a review that looks at what works, what doesn't, and what would need to be fixed to make these not awful.

- I also have some not so much bad as odd animation stuff I want to review.  Shout! Factory put the first season of Captain Planet on DVD, so of course I have that; I'd probably give it the usual dissection of what does & doesn't work, since I think we've moved past the point where just straight up mocking a series for mis-executed good intentions is funny.  Then there's the just plain weird attempt to revive Jonny Quest from the 1980s, wherein they thought nothing would freshen the series up more than a childlike rock golem voiced by Jeffrey Tambor.  (It's so much weirder that I remembered, folks.)  I'm trying to stick to relatively short things so I don't get overwhelmed.

- There's also short things. Do you want stupid X-Men headcanons? Random lists? Reviews of newer magical girl series like Yuki Yuna Is a Hero or Wish Upon the Pleiades? I have notes for things in cartoons that aren't funny (inspired by some of my Pilot Program experiences), along with a bad-live-action Pilot Program sequel including such winners as JLI and Poochinski.  Hell, I found notes from years ago when I tried to see how to make Alpha Flight work in the X-Men Evolution universe because I'm just that dorky.

Let me know if any of these sound remotely interesting. I'm a bit adrift, and picking one thing to focus on once the long, sad slog that the Omnicommentaries became finally conclude will help.  That includes you, Eastern European referral spam links.  I know you love me.

Monday, March 30, 2015

Pilot Program footnotes: Useful Links

So, in case you wanted some supplemental links and side opinions to go with the Pilot Program, I've created this endnotes page.  It's a little sparse - for some reason, even the internet doesn't care about 80s failed toy-derived cartoons even as its wallows in nostalgia for them - but what I can share is pretty entertaining.

For anyone interested in watching the Pilot Program subjects, I've compiled a YouTube playlist in order of the write-ups.  The only multi-part subject is Poochie, but the rest are the full shows.  Enjoy and then let me know your impressions of the subjects, if you feel like it.

In what may be a case of "something in the water", this past month has seen two of my favorite video game related places cover the last two subjects on their respective platforms.
  • First, we have the Retronauts podcast and a career review of Rare, starting with their ZX Spectrum days as Ultimate Play the Game. As someone who knows little about British gaming other than Jet Set Willy existed and was super hard, it's quite educational.
  • Then, Juan "SomecallmeJohnny" Ortiz has the misfortune of reviewing the entire Bubsy series. Whoever donated the game to him is... not a nice person. It's made me very glad I never made it to that canyon land, though, and he is spot on about that pilot.
Lastly, a bit of explanation.  This was originally a seven-part review series, with the Pryde of the X-Men pilot/special being slated for the final subject.  However, while it was an... interesting subject, there was nothing new I had to say about it that others haven't.  And what I did have to say deteriorated into fannish "well, actually" comments about the show versus the 80s X-Men comics versus the 90s Fox Kids series.  There's enough of that online already.

With that, the Pilot Program project has completed. I hope everyone who wasn't an Eastern European spambot enjoyed it. And to the person(s) who keep googling for "Star Fairies reboot", I'll keep you posted if I hear anything.

Pilot Program Subject Six: Bubsy (1993)

The Pilot Program is a look at various merchandise-centric cartoons that were released as specials in the 80s & 90s; while they were clearly set up to go to series, they never did.  Every entry will look at a new show, who made it, what it was selling, and whether it would’ve made a good series.

BUBSY (1993)

SUMMARY: Bubsy is a great hero – just ask him, and he’ll tell you at length.  After inviting his twin niece & nephew over for their birthday gift of tormenting his designated sidekick Arnold the Armadillo, he sees a news story interviewing a scientist who invented a virtual reality helmet that can wish anything its wearer wants into existence.  He wants to test it because the call goes out for someone brave/crazy to try it, but a woman named Allie Cassandra wants the helmet to wish herself up some more swag.  She sends her minions Buzz & Sid to steal the helmet and kidnap the twins as a snack for themselves.  After much wackiness, including the twins wishing up a roller coaster to ride and Sid being tricked into eating an exploding corn dog, the villains get the helmet & the twins.  Bubsy leads the crew in a rescue that involves posing as a caterer, and then there’s a wish-off with everyone wearing the helmet & pushing it to its limits.  Using the last bit of power, Bubsy wishes up the truck that haunts Arnold’s nightmares (complete with armadillo corpses wedged in the grill) to run down the villains and save the day before the helmet explodes. 

MISCELLANEOUS: This is where I note various things I observed while watching, usually in bullet format.
  • Bubsy’s main catchphrase, which doubles as the title of this pilot, is “What can possibly go wrong?”  It’s used at least ten times and is immediately followed by everything going wrong.  His sub-catchphrase is telling the villains that he’ll be “forced to humble” them unless they surrender, which is just creepy.  His theme song consists of people shouting “Bubsy!” over and over with guitar riffs & keyboards playing underneath.
  • Arnold the Armadillo comes off less as Bubsy’s friend as his captive, and he spends roughly 95% of the special in a state of panic over being hit by a truck like so many armadillos before him.
  • The twins are named Terry & Terri, and the reason they’re tagging along with Bubsy is that it’s their birthday.  For some reason, the lower parts of their faces are shaded gray, which makes both of them look like they have five o’clock shadow.
  • The villains in this piece are not in any of the games.  Allie Cassandra is coded as evil largely because she’s posh & (horror of horrors) fat, and as such is the butt of numerous unfunny fat jokes.  Her minion is the equally posh Buzz Buzzard, and he has an idiotic sidekick named Sid the Vicious Shrew.  I hope someone got sued for that last one.
  • The lab staff are named (so help me) Virgil Reality and his assistant Oblivia.  At one point, Oblivia uses the helmet to try & stage a wedding to Bubsy because... she’s female?  And rendered as conventionally attractive?
  • The series is supposedly set in Las Vegas, which explains why everything is set in a desert and why there are so many Southwestern influenced patterns in garish 90s colors.
  • The font of the title screen should be familiar to anyone who’s seen a New Age themed gift shop at some point in their lives.
  • Whenever Bubsy launches into a monologue about how brave & heroic he is, there are cutaways to random bits of stock footage to punctuate his point.  It’s telling that live action stock footage is the highlight of this animated pilot.
  • There are eyecatches for three commercial breaks in this one.  Two of them are Bubsy’s pseudo-funny bragging and one is Arnold having another panic attack.

PRODUCTION COMPANY:  If you wanted an idea of how fly-by-night this was, look no further than the involvement of Calico Creations.  At first, my research credited them for the enviro-toon Widget the World Watcher, but it turns out that was actually made by Zodiac Entertainment & that Calico only handled the actual animation production for a handful of episodes. The closest thing to an actual production Calico did was to partner with a French company called World Events Productions (probably best known for bringing Voltron to the West) and create the wholly forgettable Denver the Last Dinosaur.  It wasn’t too long after this special that Calico Creations vanished. Frankly, after watching this, I can’t feel much pity for their apparent failure.

VOICE ACTING SPOTLIGHT:  Rob Paulsen is a trooper. This and a failed Spongebob clone are the only shows he openly wishes he never did, but he’ll still own up to having done them at all.  He tries as Bubsy, trying to give him moments when he sounds sincerely worried about the twins or determined, but the poor writing & manic animation constantly undermine those moments.  And that’s ignoring all the moments he does what’s demanded of him by acting like an arrogant jerk.  That he’s willing to acknowledge he did it at all is a show of professionalism this show isn’t due.
The voice actors in this show are all solid professionals (Jim Cummings, Neil Ross, & Tress MacNeille among others), which makes the actual performances all the more depressing.  Nearly every character is voiced by either being raspy, being shrill, shouting all the time, or doing all three at once.  The worst offender might be lab assistant Oblivia, who talks like a really bad Harley Quinn impersonation, while the best might be Buzz Buzzard, who is a straight-up impersonation of Jim Bacchus as Thurston Howell III & thus the least shouty.  This whole pilot is a somber reminder that voice actors still have to pay mortgages just like the rest of us and that means doing crap like this to make money.

THE MERCH:  Made by Accolade to be their entry in the mid-Nineties sassy mascot platformer contest, the Bubsy games were released on several platforms (including one unique to the Jaguar of all consoles) and are now generally regarded as mediocre at best, which lines up with contemporary reviews at the time.  Then their attempt to shift into polygons came with Bubsy 3D, and the series’ legacy as one of the worst was pretty much sealed.  My family & I played the first Bubsy game on our Genesis, and even though the controls & jump physics were messy and the difficulty spike was ridiculous, we liked it enough to buy a used copy from FuncoLand.  I don’t think we ever got past the carnival level, though.  We rented the second one and found it to have been nearly unplayable.  After that, we knew enough to avoid the Bubster.

COMMENTS:  God, this one. I knew it was going to be bad, but... I was not ready for this. This is not just the worst entry in the Pilot Program, it’s one of the worst TV shows of any medium or genre I’ve ever seen. And I’ve watched the Power Pack pilot.

Okay, where to start? Let’s start with the characters.  Bubsy is somehow less likable than he was as a leering, smirky sprite.  Every line of dialogue is either a failed insult or a super obnoxious brag, and his main interaction with his “sidekick” Arnold is either mocking his PTSD-esque truck flashbacks or mocking his fear of spending time with the twins.  Arnold may be the most sympathetic, but he too spends the entire special in a semi-shrieking state of constant fear, as if trapped in a never ending panic attack.  Speaking of the little vermin, the twins are an attempt to make a character who is somehow more irritating than Bubsy, multiply it by two, and have its non-humor broadcast in stereo.  Literally every scene they’re in, they’re either tormenting someone else or arguing loudly.  Virgil is every bad nerd stereotype in one package, and Oblivia is a failure as his droll, sensible sidekick by virtue of her awful, awful voice.  The villains are mostly... how to put this... less intolerable since they’re just generic snobs, but Sid blathers to himself constantly about being hungry & occasionally lapses into a random Rain Man impersonation.  No one here is someone you’d want to revisit week after week.

There is an unmistakable Nineties-ness to this show that actually hurts.  I say this as someone who liked TRAJQ – virtual reality stories are universally awful.  And then this one uses this as an excuse to basically warp reality.  You’re a video game tie-in – have your characters trapped in a video game!  Have Bubsy & his crew pulled into a VR game themed around the aliens from the game (which could be based on a B-movie in universe), and tie it in to the products you’re actually promoting!  Accolade’s executive fingerprints are all over this – the expressions used for Bubsy, the “funny” quips, even the use of a very ad-ready tagline where Bubsy describes himself as “The Prince of Purrsonality” – so why not just make it a blatant tie-in?  At least Battletoads worked in some stuff from its source material.

And while we’re here, since we’ve come out of stuff that was either female centric or had surprisingly solid female characters (even if one of the last ones was a villain), let’s talk about how this show treats its female characters.  As a woman who will never be thin, I really am so sick of characters – and especially female characters – being given a heavy build as shorthand for them being evil like Allie is here; one of the sight “gags” is her seeing her reflection in a mirror where she’s skinny & her minions goggling in disbelief at how ridiculous she is.  She is bested by Oblivia in the slapstick fight scenes not because they’re counterparts in any way but because Oblivia is cuter & more conventionally attractive in design.  (There is a sea change in people starting to fight against this kind of stuff, both in gaming and in comics, but it'll be a while until it's finally gone.)  Speaking of Oblivia, her random pairing with Bubsy & wish to marry him instead of, say, having her own lab & not working for a schmucky inventor is head-bangingly awful.  The only female character who doesn’t feel like a bad Fifties stereotype is Terri, and that’s just because she’s part of a set of obnoxious loudspeakers with her brother.

The animation in this pilot is technically fluid, but that’s really all it has going for it. The color choices are garish, and there’s a tendency to have the characters “lean into” the screen for emphasis on the attempts at jokes.  About the only memorable part is when a roller coaster the twins conjured up briefly rides through what looks like a Winamp visualizer effect.  The music is unnoticeable, mostly because it’s being drowned out by the constant sound effects or shouted dialogue.  In fact, one of the major non-writing reasons this pilot is unwatchable is because it is so frenetic.  The animation is always doing something at high speeds in the background, always jumping around location (even in the same scene), and the only time there is a lull is when the cutaways to live action stock footage pop up; the characters are always arguing, bragging, and/or shouting, and when there are sound effects, they seem to have had the volume amped up to drown out the cacophony surrounding them.  And that’s before we get to the sheer amount of random screaming electrocution “jokes”, including the one we close the show out on, that last at least 30 seconds apiece.  Watching this can easily give you a headache even if you aren’t following the awful, awful story.

Like I said, I knew what I was getting into with this.  And yet, it was somehow so much worse than I expected.  There was something at least redeemable in each subject prior to this point, but this has nothing. Nothing.

WOULD IT WORK AS A SERIES:  Under. No. Circumstances.  I shouldn’t even have to elaborate.  This is a work so awful I had trouble focusing enough to explain in a professional and profanity-free way why it was so awful.

And with that brown note, the Pilot Program has ended. Tune in next post for a collection of apocrypha, including some fortuitously-timed supplemental material.

(Side note: this is my 100th post here at DotM. Yay?)

Sunday, March 15, 2015

Pilot Program Subject Five: Battletoads (1992)

The Pilot Program is a look at various merchandise-centric cartoons that were released as specials in the 80s & 90s; while they were clearly set up to go to series, they never did.  Every entry will look at a new show, who made it, what it was selling, and whether it would’ve made a good series.


SUMMARY: Morgan, Dave, & George are the biggest losers at Oxnard, CA’s Waldo P. Oxnard Junior High; they’re deemed a bad influence on each other, and at the principal’s insistence, they try & fail to find new social circles.  After failing miserably, they retreat to the Stop-N-Scarf to play games; suddenly, the screen glows and out come Princess Angelica & her friend, Professor T-Bird.  Their entire galaxy has been conquered by the vicious Dark Queen, who wants to steal the Galactical Amulet Angelica wears to gain more power.  After asking the boys for help, he sprays them with “the genetic essence of the ancient Battletoads” who guarded Angelica’s ancestors; thus, they become Zitz, Rash, & Pimple and defend their new friends from the Dark Queen’s minotaur sidekick, General Slaughter, & various unnamed minions.  With the help of Mr. Thorpe (their favorite teacher), they find them a home and suggest that Angelica get a job to help out (as they point out, it’ll be easier for her than T-Bird since she’s not a humanoid chicken), ultimately winding up at a donut shop.  Slaughter & the rest attack the Toads again, but this is just a distraction to allow the Dark Queen to kidnap Angelica.  With the teleportation wand T-Bird used to get to Earth broken, he fixes an old car the guys gave him into a rocket car and flies them into space to the Dark Queen’s hideout.  The Toads rescue Angelica & destroy her generator base, robbing her of much of her power.  They return to school & get in trouble for revealing their powers in an attempt to stave off suspension; however, the Dark Queen shows up in her Whipsaw ship (a UFO with a rotating saw blade on it) & starts attacking the city. The Toads trick her into blowing up her ship and are hailed as heroes by both Angelica & the people of Oxnard.

MISCELLANEOUS: This is where I note various things I observed while watching, usually in bullet format.
  • The writer for this special is David Wise, who was one of the head writers for the 1987 Teenage Mutant Ninja Turtles series.
  • The three Toads/guys fall into a sort of Three Stooges pattern – Morgan/Zitz is a nasal nerd (whose voice sounds like a cross between Shaggy & Larry Fine), Dave/Rash is a punk artist who’s the unofficial leader, and George/Pimple is a big dumb lug whose dialogue is largely newly-coined Valley slang.
  • The guys can transform back & forth by shouting either “Let’s get warty!” (to turn into the Battletoads) or “Let’s get normal!” (to turn back into humans).
  • Princess Angelica is described as “the last star-child of the blood”. This doesn’t really factor in anywhere, but it’s a very comic book-ish turn of phrase.
  • The Amulet Angelica wears briefly flashes the Battletoads logo.
  • The theme song to this is a great example of an “origin story” as theme song. Those save a lot of time that would otherwise be spent on repetitive exposition.
  • While the Toads can do the giant-fist/giant-boot attacks like you saw in the game, they can also transform their limbs into various tools, which as far as I can tell is new. It actually makes them kind of overpowered.
  • Besides being a damsel in distress, Princess Angelica is apparently here to keep the dads in the audience entertained.  There’s an extended point in the middle where she’s licking on a popsicle, and her outfit at the donut shop is a low cut micro-mini. The Dark Queen’s design is from the games and was always cheesecake-y, but what’s the excuse for this?
  • There are some cute, cartoony sight gags in this that appear at random.  The best are a little ghost rising out of a broken teleportation wand and a dizzy star splashing a bad guy with water to revive him.
  • One of the things that I noticed was that this special has the most diverse background characters out of all of the ones I reviewed. And they’re pretty memorable, too, especially the guy who refuses to look up from his magazine during the fight at the Stop-N-Scarf.
  • Near the end, the kids at the junior high act like the worst thing possible is letting the Dark Queen destroy the local mall.  Coming from what will be remembered as the Golden Age of Dead Malls, I found that very 90s and very Valley.
  • Can anyone tell me why the donut shop owner has a Yiddish accent?
  • It's worth nothing that the Battletoads had a different origin provided in Nintendo Power via a comic insert (please note that pages 6 & 7 have been reversed in order). In the comics (credited only to "Valiant"), they were three adult computer programmers turned into the Toads via a virus & brought into the Dark Queen's dimension by a jealous colleague; also, they are aided by T-Bird because he is the Dark Queen's ex-boyfriend.  The *ahem* geniuses at TV Tropes thought that this origin was darker & more mature, but it's really just a different level of goofiness that's a lot more straight-faced.  Also, someone apparently asked the artists to cover up the Dark Queen, so she's always holding her cape like Ed Wood's chiropractor.
  • Turns out Oxnard, California is a real town.
PRODUCTION COMPANY:  It’s our old friends at DiC again! When we saw their work with Poochie, that was relatively early in their history. This special is arguably from the high-point of DiC’s existence, when they had a lot of shows on both network Saturday mornings & in syndication.  This is just one of their many video game tie-ins, coming just after shows such as Captain N and The Super Mario Super Show and contemporary to the two Sonic the Hedgehog series.  This feels similar to the syndicated Sonic show in tone, and I wonder if that’s why DiC opted not to take it to series.

VOICE ACTING SPOTLIGHT:  I honestly can’t really spotlight anyone. I don’t really know enough about Canadian voice acting to say anything about any one actor.  All of them do a good job, even if the Dark Queen’s minions all sound interchangeable. 

THE MERCH: Having ventured into the Nineties, we move from cute girly toys to video games.  This special was based on Rare’s memorable NES game, which I largely remember renting & returning because it was one of the hardest, most frustrating things I played (and as you’ll see, I was from that era when you didn’t know a game was good until you played it & even then, you tried to convince yourself it was great). A game being hard doesn’t make it bad, though, and there were awards, sequels, crossovers, & even the super-rare conversion of a home console game to a bigger arcade version. It’s still fondly regarded today, with people losing their sugar over Rare’s Phil Spencer wearing a shirt with a Battletoads logo on it for an XBox event as a sign towards a potential revival. And of course, lots of nostalgic t-shirts, licensed or otherwise, are out there as well.

Hardcore Gaming 101 (the place to go for historical gaming information) has a fresh, newly written retrospective on the series.

COMMENTS:  When I first chose to review this special, I thought this could go one of three ways – a rip-off of TMNT, a parody of TMNT, or a comedy that just happened to have giant toad-people.  It turned out to be the latter and be very, very silly.  This isn’t a bad thing.  I’d much rather watch a show that’s energetic & blissfully stupid than dull.

The Toads themselves are likable heroes – they’re just cheesy enough to be funny, and each has his own personality that’s well-delineated in the special.  Angelica is super earnest, and T-Bird is probably the best, since he’s the archetypical wacky inventor figure.  But he gets to look all smug at the villains when they meet the Toads for the first time, and he quotes Doc Brown at one point, so he’s the one that stands out in my mind.  The Dark Queen is good overly theatrical villain, but her minions (including General Slaughter) are all pretty interchangeable.

The music in here is a big improvement over the scoring DiC did with Poochie.  The Toads have their own theme, which sounds like surf rock & fits the wacky-action tone of the show well. The Dark Queen has one as well, more of a pop or jazz number that I can’t find an analogue for in the game’s soundtrack.  However, it’s definitely inspired by the game.  Compared to the “looping theme used in any & all situations” scoring DiC had done previously, this was a huge improvement.

The special is not without its problems.  The biggest is that DiC really didn’t put any money or even attention into the animation.  The movements of the characters can be very jerky & awkward, while the backgrounds are non-existent.  There are various places where action is taking place against a white void with only a prop or a thinly-drawn sign for any indication of place.  It’s distracting and gives off the distinct feeling that DiC just didn’t care that much about the end result.

This is a show that knows exactly what it is, which is cheerily stupid, and that’s perfectly fine.  When you’re basing a show off a game where a foot can grow into a giant super-boot for an extra hard kick, you really don’t expect or want much seriousness.  Every ounce of logic says I should hate this because it definitely is low-quality, but dammit, it knows it's low-quality, like some weird Roger Corman cartoon.  I can't hate that.

WOULD IT WORK AS A SERIES:  Hmmm, this one’s hard. This show would have to target itself at two particular audiences: younger children and stoners. A show this frenetic & goofy could work – and DiC actually did it with the syndicated Sonic series. So while it might be too redundant, it has been proven that there is an audience for this. But this begs the question if that audience had already been tapped for this kind of series.  I guess if they wanted a more action-oriented show along similar lines, then this would work as a regular series.  They’d just need to use actual backgrounds.

Next time, wish me luck, we’re looking at Bubsy.

Saturday, February 28, 2015

Pilot Program Subject Four: Fluppy Dogs (1986)

The Pilot Program is a look at various merchandise-centric cartoons that were released as specials in the 80s & 90s; while they were clearly set up to go to series, they never did.  Every entry will look at a new show, who made it, what it was selling, and whether it would’ve made a good series.


SUMMARY: The Fluppies are dogs that talk like humans, can switch between being bipedal & quadrupedal, and come from a land of ice with a perpetual aurora borealis (a “rainbow sky”, as they put it).  A band of five, however, have been pulled from their home and are stuck bouncing around dimensions.  Using a crystal key & Ozzie’s ability to sniff out the doorways, they eventually make their way to Earth.  Once there, they are caught and taken to the pound, where their leader Stanley is adopted by a woman.  This woman, Mrs. Bingham, is getting her son Jamie a dog for his birthday, but Jamie is disappointed that his new dog isn't “tough, like a police dog”.  However, after Stanley saves Jamie from an accident at a construction site, the two become friends & Jamie realizes he doesn't have a normal dog.  And then they discover that petting Stanley’s head gives off a magic glowing dust that makes things float, such as Jamie’s bed.  In other words, magic dandruff.  Jamie convinces his teenage neighbor Claire to adopt one of the Fluppies & start helping them get out of the pound.  Meanwhile, the town’s resident rich-asshole-trophy-hunter-who-controls-everything, J.J. Wagstaff, plots to steal a Fluppy for his captive menagerie of exotic animals.  After a false alarm with a door in Jamie’s house letting a gentle giant creature called the Lumpus loose and Jamie having some disputes with his mother because he can’t just tell her what’s going on, the Fluppies finally find the door home by the town library.  Unfortunately for them, their crystal key is starting to burn out and will eventually stop working; worse, thanks to the light from their aurora borealis, Wagstaff is able to find them & kidnap Ozzie.  The kids, Fluppies, and the Lumpus go to rescue him, get captured, and then use the magic dandruff to rip the upper floor of Wagstaff’s mansion off, free the animals, and drop it by the library.  The Fluppies run off to get home, with the Lumpus shoving Wagstaff & his butler in along with them.  After a flash forward to winter, the kids are reunited with the Fluppies, who have now brought all their friends along to enjoy Earth with them.

MISCELLANEOUS: This is where I note various things I observed while watching, usually in bullet format.
  • This is another one-hour special, and more so than Star Fairies, this feels padded to reach that time.
  • The Fluppies are “mythical creatures that can walk and talk like humans” according to Wagstaff’s guides.  Our band consists of Stanley (blue, the cheerful leader), Tippi (pink/purple, the girliest and most determined to get home), Ozzie (green, the one who can sniff out the doors to other worlds), and twins Bink & Dink (yellow & red, respectively).
  • The Lumpus looks like a cross between one of the Wuzzles and the dragon from Pete’s Dragon, while one of the dogs in the pound (the one the Fluppies try to converse with) resembles hound dogs seen in movies such as 101 Dalmations and The Fox and the Hound.
  • The producer & director of this special is Fred Wolf, one of the founders of the Murakami-Wolf-Swenson Studios (a.k.a. Fred Wolf Films).  It’s probably best remembered for the 1980s Teenage Mutant Ninja Turtles series.  This is the first I've heard of the founder of one studio doing work for another, unless this meant that Disney outsourced the actual making of the special to MW.
  • As someone who works with a dog rescue, I appreciate that this show portrays Mrs. Bingham adopting her son’s dog from a shelter instead of buying one from a pet store.
  • Why doesn't Jamie tell his mother about their magic blue dog?  Because Stanley urges him not to.  Why?  Story reason is “they’ll think we’re freaks”, meta reason is to pad out time and justify some forced wackiness & drama with Jamie’s mother.
  • So...  I guess we should just assume Wagstaff and his poor, poor butler just froze to death in Fluppiland?  We never see them again.
  • This is the only show I have ratings info on, and it was the lowest rated prime time program for the week of Thanksgiving in 1986.  Sadly, I’m not surprised.

PRODUCTION COMPANY:  Oh, c’mon, you know Disney.  This was one of their works in the 80s, when the then-new management of Eisner & Wells started to expand into television.  They had other successful specials such as Mickey’s Christmas Carol (the second-best version of the tale) and a successful TV show with The Wuzzles, which was reportedly only cancelled because one of the lead voices, Bill Scott, passed away.  This special aired while Gummi Bears was still airing and pre-dates the seminal Ducktales.  For more information, as usual, please see this database for a breakdown of Disney’s still-thriving TV work.

VOICE ACTING SPOTLIGHT:  There’s a few actors I want to talk about here, but let me get to one of my favorites of all time first.  Lorenzo Music is so incredibly underrated.  He never needed to do voice acting (he’d made more than enough from producing), and he didn't have a vast range, but it was the work he loved doing the most.  Probably best remembered as the voice of Garfield until his death, he was also featured in numerous ads (most memorably as one of the Crash Test Dummies) and will always be the definitive voice of Peter Venkman in my heart thanks to Real Ghostbusters.  His work here as the dependable Ozzie is no less charming than any of these.  When he wasn't voice acting for fun, he was volunteering to help others at suicide hotlines, and his friends in the VA field all talk about him as the kindest man ever.  I still use his sweetly laid back voice as a basis for characters in my work to this day, and I wish I could’ve met him.

As usual, the other VAs warrant a mention for their work as well.  Amusingly, Marshall Efron was Music’s costar as the villainous Synonymess Botch in Twice Upon a Time and does a charming job as Stanley.  Hal Smith, best known as Otis the Drunk on The Andy Griffith Show and both Flintheart Glomgold & Gyro Gearloose in Ducktales, provides solid work as Dink (the boy twin) and hapless butler Hamish.  Finally, this makes our third straight show to have Susan Blu in a featured role.  It’s a voice actor hat trick!

THE MERCH:  I owned a Fluppy Dog.  It looked like a stuff doggy with black shiny-button eyes and yarn hair; yes, it was as cute as you’d expect, and I wish I still had it.  Craft companies even sold sewing patterns for making them little clothes.  Fluppy merchandise is weird – none of the dogs have the same names or design conceits across the different kinds of merchandise (for instance, Ozzie was “Green Flup” or “Cool Flup” in books & on packaging).  Also, the art was a lot softer & (for lack of a better descriptor) cutesy on books, lunch boxes, and the like.  Even the name of the toy line was different – outside of printed materials, they were originally called Fluppy Puppies.  As usual, Ghost of the Doll has a great guide to the line.  Even the origin and number of Fluppies is different in the toy-verse.  Only the four-pack of story books appears to take its cue from the TV show.

Maybe the reason the interest level for this wound up being so low is that Disney actually didn't quite know how to synchronize the merchandise and creative arms like they do now.  It’s hard to believe now, given they’re so ubiquitous, but back then was when they were just starting on the strategies we now see.  I can imagine kids who watched this & wanted toys from it being a bit baffled.  It’s worth sharing this quote from the Wikipedia page on the special: “Based on these designs it would appear that the Fluppy Dogs were originally targeted to young girls, and by the time it reached post-production, the focus was changed dramatically, but it was not enough to form a concrete target audience, which might explain its failure to become a regular series.”  Pretty much spot on, Wiki author.

COMMENTS:  This special made me sad.  There were so many things I like in it – a solid VA cast, magical doggies, tied to a toy line I actively liked.  But as I said on Twitter, my disappointment in it was so tangible that I could adopt it as a pet.  There were just so many things that didn’t gel in this and took what good elements there were down with them.

Let’s start with the plot.  There is just not enough plot to sustain the length of this special.  We have five chase scenes, only two of which are plot relevant; we have visits to three dimensions - one before reaching Earth that’s unnecessary, one where there’s just a lot of water, & the one with the Lumpus; we have the unnecessary “you must lie about our abilities to your family for... reasons” subplot with Jamie and his mother.  Each of these is drawn out to the point where it stops being interesting even with plot relevance, and the padding is excruciating.  At least in Star Fairies you got a vague sense of world-building and a traditional fantasy quest, and that had a similar if less noticeable feeling of being stretched thin.  And stuff just doesn’t get explained.  The magic dandruff is justified by Stanley saying, “Yeah, this happens sometimes when we’re in other dimensions”.  It feels like stuff kept being changed mid-production and no real effort was made to patch the seams.

The characters are likable enough, if a little bland.  The villains are the only ones with personality, and sadly, those personalities are “generic rich jerk” & “poor put-upon sidekick”.  Worse, there aren’t really any jokes that work except for two – Ozzie’s subdued “Oops, wrong door” reaction as they’re launched in a geyser (which I credit entirely to Lorenzo Music) and the expression on Wagstaff’s face after it’s crushed by the Lumpus’s butt.  Stanley has the most personality of the heroes as a perennial seeker of adventure, but he’s really it from the heroes as far as unique personality traits.

The animation is, as you would expect, fluid & vibrant, and the Fluppies are well designed.  The humans, however, have an oddness to their designs that I have trouble placing.  Jamie & his mother look pretty grounded, Wagstaff & most others look really cartoony, and Claire has eyes way too large for her design, making her look like an early attempt at mimicking anime.  They all have solid black irises that blend into their pupils as well.  Also, like I mentioned in the Miscellaneous section, some of the ancillary designs feel like they were borrowed from bits & pieces of other things.  And the score is worth mentioning, since it really doesn’t fit.  A wacky chase in a grocery store is scored like a majestic battle, while a scene of the Fluppies cleaning Jamie’s house has music more suited to footage of a mountain climbing expedition.  When you’d expect music, such as the Fluppies’ farewell, there’s silence.

I’d love to know more about what happened with this series behind the scenes.  There’s a weird, disjointed tone to it that makes it feel like the plans were changed at least once during production.  I doubt anything is out there, though.

WOULD IT WORK AS A SERIES:  This is the first time I have to say that it wouldn’t.  Everything that would make for an interesting series – the hopping across dimensions, meeting the inhabitants, having an adventure – happens before the opening title screen.  The ending just offers an Earth where humans now hang out with dogs who have magic dandruff.  Unless it was a prequel series and really played up the light adventure aspects, it wouldn’t be strong enough.  While the Fluppies have solid enough bases for personalities, the kids are kind of bland and Wagstaff is a dull one-note villain; worse, a lot of the drama & humor would come from one of those execrable “I must keep this a secret just because” plots, like we saw with Jamie & his mother here.  It would need some serious tweaking to make for a good ongoing series.

Next time, we have a shift of focus away from pilots based on girl-targeted toys as we head towards the Nineties. So... Battletoads.

Saturday, February 14, 2015

Pilot Program Subject Three: Star Fairies (1985)

The Pilot Program is a look at various merchandise-centric cartoons that were released as specials in the 80s & 90s; while they were clearly set up to go to series, they never did.  Every entry will look at a new show, who made it, what it was selling, and whether it would’ve made a good series.


SUMMARY:  Princess Sparkle lives in the land of Wish-Come-True; from her home at Castle Wishstar, she receives every wish desired by a child who has ever wished on the first star of the evening (you know, the “star light, star bright” rhyme).  However, she’s getting overwhelmed from the sheer volume of requests, so she petitions the Wishing Well for a helper.  It directs her to Mount Wishmore to make her own wish with her magic wand on a shooting star; the magic from the wand then turns into five new helpers for her – Spice, Jazz, Nightsong, Whisper, and True Love.  Each sets out to help a child with their wish, and all but Spice succeeds quickly.  Spice has been saddled with the prematurely cynical Hillary, who thinks that nothing worthwhile or exciting ever happens in her life.  The other Fairies shrink Hillary to their size & take her to meet Sparkle for help, only to discover that Sparkle’s wand has been stolen by the local pesky elf population & all kinds of chaos is afoot.  Their efforts to find the Wishing Well and retrieve the wand sent the Fairies (with Hillary in tow) on a journey to the far-off & dangerous Land of Twixt-and-Tween; happily, creative use of their skills leads them to succeed.  They finally reach the elves & retrieve Sparkle’s wand, only to have the land start tearing itself apart because of the misused magic.  The Fairies combine their magic to restore everything to normal and send Hillary home with a newfound appreciation for life.

MISCELLANEOUS:  This is where I note various things I observed while watching, usually in bullet format.
  • Each of the Star Fairies has a specialization hinted at by their names: Spice brings excitement to people (she’s stuck with Hillary, more on her later); Jazz is into music & creativity (she helps a teenaged girl meet her pop idol); Nightsong helps with sleepless nights & overcoming fears (she helps a little boy cope with his fear of the dark); Whisper is a keeper of secrets (she grants a boy the too-embarrassed-to-tell-others ability to fly, then gives him an R/C airplane when that goes as well as you might expect to apologize); and True Love helps people connect socially (she gives a lonely girl whose family moves a lot a puppy so that she’ll always have a friend).
  • Hoyt Curtin did the music on this, from the earworm theme song to the new wave music one of the wishees enjoys to the action scene scores.  It’s solid as ever, but I’d expect no less from H-B’s composing mainstay.  Odds are if there’s a theme song from an H-B show that gets stuck in your head, he’s the guy to thank.
  • At first, I thought the elves were trolls.  Since their whole motivation is “pester Sparkle and steal her stuff when she tells them to knock it off”, you can see why I made that mistake.  Also, the playground they live in (which the Wishing Well describes as “squalor”) is basically Action Park.
  • Speaking of the Wishing Well, in its first appearance it looks like a smooth fountain in a sleek temple-like locale.  But when the Fairies head off to Twixt-and-Tween to rescue it, it looks like an old-timey well with a little roof.  It’s either due to different studios animating different halves (which is otherwise unnoticeable) or just plain forgetfulness.
  • I might be wrong, but the heads on the two-headed dragon both sound like they’re doing Ed Wynn impersonations.
  • Maybe it’s because of my magical girl obsession, but the Fairies combining their powers to save Wish-Come-True at the end really reminded me of similar techniques used in the genre.  You could make an argument that this could fit into the genre, albeit it would be a tricky one.
  • This is the first special that was designed for an hour-long broadcast slot.  As such, it’s a bit more plot-heavy than the previous two subjects.

PRODUCTION COMPANY:  Good ol’ Hanna-Barbera.  If you don’t know them, then you’re either (a) rather young or (b) just got out from under that rock.  Founded by MGM directors Bill Hanna & Joe Barbera in the 50s during the infancy of television, they’re credited with popularizing the use of limited & stylized animation for television.  (Contrary to popular thought, they neither created limited animation – that was done by UPA – nor created the first animated TV program – that was Jay Ward’s Crusader Rabbit.)  They made a ton of shows, and odds are at least one thing they produced probably made you smile at some point in your life.  Animation historians tend to poo-poo their work, as they do with most TV animation studios, but most TV viewers have at least one thing they remember fondly from H-B.

This special comes at an interesting time in their history – they had lost their borderline monopoly on Saturday morning animation and were starting to send their animation overseas, a practice that would become commonplace (largely thanks to a botched union challenge – I highly recommend reading Tom Sito’s Drawing the Line to understand the Runaway Wars & their aftermath).  This shift was not without speedbumps; one of the anecdotes in Bill Hanna’s autobiography details how a whole series had to be animated twice because the overseas studio decided that Gary Coleman should be white.  You can really see it here with Hillary’s nightgown sleeves, which vanish three times, and with some unnecessary looped scenes near the end. 

VOICE ACTING SPOTLIGHT:   Since we’re talking about Hanna-Barbera here, we need to talk about Don Messick.  This is law.  The work he does here as Bungleboss, King of the Elves, isn’t the most distinct role he’s done (certainly not on par with, say, Scooby Doo or Papa Smurf), but he does a good job as a blowhard comedic villain.  He’s a personal favorite, not just because he voiced Dr. Quest but because he’s just done so much & always swung for the fences in the roles.  The “celebrity” voices are worth mentioning this time, though.  A young Drew Barrymore does Hillary & handles her cynicism well, and Didi Conn does a great job as the enthusiastic Spice.  Billy Barty is good the troll who hates his job but tries to hide it.  And Jonathan Winters, who was already doing quite a bit of voice work for H-B at this time, makes a good showing as the Wishing Well who speaks in rhyme.

THE MERCH:  I can actually tell you all about this line because I have it!  Sadly, it’s still in storage from my move, but I still have it!  Tonka released six regular dolls of the fairies, numerous fashion packs with swappable wings to match, a castle, a carriage, a swan boat, and a unicorn.  There was also an alternate version of Princess Sparkle released as Royal Sparkle in a fancier purple gown.  And like so many other girly 80s properties, there were paper dolls, stickers, and such.  It’s a small line, but it appears to have gone up in rarity/price enough that it’s not as easy to collect now as it was even only 10 years ago.
Once again, we have a super-handy write-up from Ghost of the Doll detailing the history of the line as well, with the figures apparently being recycled from a failed 70s line of garden-themed dolls.  Ties in nicely with the last subject.

COMMENTS:  Hearing the theme song to this special was an instant flashback.  This aired on TV, and my parents taped it for me to watch again & again.  So I have some fond memories of this.  If I didn’t, I wouldn’t own the dolls.  Rewatching it as an adult was... interesting.

One of the first things that struck me was the dichotomy in the designs.  The Star Fairies themselves are very grounded designs and rather pretty (to be expected – the designer was Iwao Takamoto, H-B’s resident “pretty lady” designer), while the rest of the cast is pretty cartoony.  The children are largely an in-between level of stylization, while the elves & the various magical creatures are extremely cartoony.  One of the main elves is just a bearded round head with two spindly legs.  And there’s a puppy who looks like Captain Caveman without his limbs or cape, which is disturbing.  It’s an interesting conflict, since it makes the heroines stand out in the more comedic scenes or look odd next to the more cartoonish designs. 

The characters themselves are largely very likable.  Sparkle is a level-headed leader, Spice is all enthusiasm & cheerfulness, Nightsong is gentle & caring, Whisper is super honest to the point of being a smidgen blunt, Jazz is jokey & clever, and True Love is a hair away from being a magical girl thanks to her unwavering faith in love & friendship.  The elves are funny enough (they’re a classic comic trio in some ways), and the 90% sincere apology they offer at the end is quite nice.  Even most of the kids are cute in their wish-granting scenes.  The two-headed dragon is kind of annoying, though, and we need to talk about Hillary.  This kid has the burnt-out cynicism of a 40-year-old, and until she’s used to scare off a bullying giant, every single comment out of her mouth about a land of magic & wonder is a sarcastic complaint.  It sounds like she’s just depressed at first, but it quickly becomes this sort of nastiness that’s really hard to like.  Her attitude change is literally like someone flipped a switch to make her not cynical, and it kind of bothers me, because stuff like that is still being mistaken for good character development & not just hasty writing (*coughCureFortunecough*).

It might just be nostalgia talking, but I still sort of like this one.  Yes, the art split is much more noticeable as an adult.  Yes, Hillary needs counselling more than a magical adventure which she only belatedly appreciates.  But the title characters & the universe are charming enough to negate that for the most part.

WOULD IT WORK AS A SERIES:   Making for a hat trick... yes, it would!  You’d need to rework the villains – I don’t think the elves would be enough to pose a continuous threat unless they were revamped to be more threatening & less fun, which would be a disappointment.  But the Fairies themselves have unique personality hooks, and their mission is open-ended enough to allow for telling everything from the fantastic journey we say in the second half of this special to the smaller-scale wish-grantings of the first half.  Hell, if anyone can figure out who owns the property, call me and I’ll reboot it as a magical girl series!
Forget I said that.

Next time, Fluppy Dogs.